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Session Name:

Failure Workshop


Failure often teaches you so much more than success. This annual session is dedicated to developers willing to open up about failures in their work, giving space for you to celebrate and learn from both the ups and the downs of independent game development. This year Tanya Short will talk about the release of 'Moon Hunters' ("a buggy mess" in her words), and Hugh Monahan will discuss the initial launch of 'Brigador', and how it, and the team, went beyond a commercial failure.

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  • GDC 2018
  • Hugh Monahan
  • Stellar Jockeys
  • Tanya X. Short
  • Kitfox Games
  • free content
  • Independent Games Summit
  • Independent Games