Session Name: | 'Monster Hunter: World' Postmortem: Concept Design through Prototyping and Iteration |
Speaker(s): | Yuya Tokuda, Peter Fabiano |
Company Name(s): | Capcom, Capcom |
Track / Format: | Design |
Overview: | 'Monster Hunter: World' takes a pre-existing franchise and reboots it for a new generation of consoles as well as a global audience. This session will examine the director's approach to establishing the game's concept in the early stages of development. Attendees will get a first look at key points in development via an overview of the prototype process. |