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|Session Name:||Board Game Design Day: The Design Challenges of 'Legacy' Games|
|Company Name(s):||Waitress Games|
|Track / Format:||Design|
|Overview:||'Legacy' games (such as 'Risk: Legacy' or 'Pandemic Legacy') combine regular board game concepts with new narratives, often featuring choices with permanent consequences. Even for the most well-known games, players are motivated differently when long-term and/or unknown consequences are introduced. As a result, designers are required to view playtests with a different lens, as players often experience dissatisfaction with game elements they would normally love. In this talk, 'SeaFall', 'Charterstone' and 'Betrayal Legacy' co-developer and designer JR Honeycutt discusses the specific challenges of these 'Legacy'-style games, including the balance between introducing new game elements and maintaining player immersion, the challenge of introducing new narratives in ways that reinforce game play, and the importance of asking players to make irreversible choices.|