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The Number One Educational Resource for the Game Industry

Session Name:

Audio Bootcamp XVII: "Programming Composers and Composing Programmers" & "Adding Punch to Your Sound"

Overview:

This session presents two 30 minute lectures, Programming Composers and Composing Programmers, and Adding Punch to Your Sound.Programming Composers and Composing Programmers (Victoria Dorn, Sony Playstation)There seems to be more and more job postings for sound designers or composers which require (or would "desire") applicants to have some sort of programming knowledge. At the same time, there is also a pretty big need for more audio programmers in the game industry. So, what do you do? Learn. Composers and programmers are all here, and maybe have interests in both fields to some extent. So come take advantage of these interests and learn from one another to make game audio the best ever.Adding Punch to Your Sound (Gina Zdanowicz, Serial Lab Studios)This session will be booming as Gina Zdanowicz explores effect plug-ins, layering and editing techniques for creative sound design and music with a punch. Audio directors and game producers are always looking for bigger sounds that stand out in the mix or make a trailer feel charged. Join Gina as she shares techniques she learned working in the field to satisfy those demands. She will get up close and personal with tools like tremolo to move sounds, transient designers to sharpen the attack and add more punch, automation for more control and more.

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  • GDC 2018
  • Gina Zdanowicz
  • Serial Lab Studios
  • Victoria Dorn
  • Sony Interactive Entertainment
  • free content
  • Audio
  • Audio