You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: 'Destiny 2': Linear Music in an Open World
Speaker(s): C Paul Johnson, Skye Lewin, Michael Sechrist
Company Name(s): Trigger Volume, Inc., Bungie, Bungie
Track / Format: Audio
Overview: When designing the score and musical approach for 'Destiny 2', the audio team confronted the challenges of scope and scale that have become familiar to developers of open world games. In this session, the speakers will talk about how their team tackled those challenges while maintaining their quality bar, minimizing repetition, and maintaining dramatic linearity in their score.

GDC 2018

C Paul Johnson

Trigger Volume, Inc.

Skye Lewin

Bungie

Michael Sechrist

Bungie

free content

Audio

Audio