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Session Name:

Scoring 'Middle-earth: Shadow of War': A Postmortem

Overview:

Following the success of 'Middle-earth: Shadow of Mordor', Monolith set to work on a sequel that expanded its celebrated nemesis system to epic fort battles, armies of unique followers, and a much larger and varied open world. The musical score needed to expand with it. Monolith's composer Nathan Grigg re-enlisted composer Garry Schyman to collaborate on the most extensive game score of their careers to date. This talk is a look back on the composers' approach to tackling the many challenges that stemmed from a game design that was both heavy on scope and density, seizing the moments of emotional impact in the controlled chaos of Shadow of War's dynamic world.

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  • GDC 2018
  • Nathan Grigg
  • Monolith Productions
  • Garry Schyman
  • Garry Schyman Productions
  • free content
  • Audio
  • Audio