Session Name: | 'Crashlands': Design by Chaos |
Speaker(s): | Seth Coster |
Company Name(s): | Butterscotch Shenanigans |
Track / Format: | Design |
Overview: | Award-winning studio Butterscotch Shenanigans uses a bottom-up design method to build all of their games, ranging from tiny jam projects to 2-year mega-projects. This approach has allowed them to cut out the overhead of design documents, instead allowing the game to design itself through a series of constrained, directed iterations. Through bottom-up design, Butterscotch Shenanigans has discovered its most iconic characters, mechanics, and worlds; none of which were premeditated. In this talk, Seth Coster, the studio's co-designer and lead game programmer, will break down this approach and discuss the implications for project and team management. |