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The Number One Educational Resource for the Game Industry

Session Name:

IL Gigante: Michelangelo's David in VR

Overview:

Chris will go over the process he and his colleagues stumbled down to get a billion polygon dataset captured in 1999 with no UVs or textures, into a game engine at a high fidelity.

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  • GDC 2018
  • Christopher Evans
  • Epic Games
  • free content
  • Programming
  • Programming
  • Visual Arts
  • Visual Arts