You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name: Vulkan on Android: Gotchas and Best Practices (Presented by Khronos Group)
Speaker(s): Frederic Garnier, Arseny Kapoulkine, Inae Kim
Company Name(s): Samsung Electronics, Roblox, Samsung Electronics
Track / Format: Programming
Overview: Vulkan, the cross-platform open standard for explicit 3D graphics and compute is now widely shipping, including on millions of mobile devices. This session will provide first-hand experience on the benefits and challenges on getting popular games using Vulkan on Android: what user coverage can you get? what performance gains should you expect? Hear Roblox's tips on common pitfalls you might encounter, including how to work around driver bugs and design decisions made whilst porting to Vulkan. Then find out about Samsung's best practices on using pipeline barriers from their work porting multiple titles, including Lineage2 Revolution, ArcheAge and Final Fantasy XV.

GDC 2018

Frederic Garnier

Samsung Electronics

Arseny Kapoulkine

Roblox

Inae Kim

Samsung Electronics

free content

Programming

Programming


UBM Tech