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|Session Name:||Vulkan on Android: Gotchas and Best Practices (Presented by Khronos Group)|
|Speaker(s):||Frederic Garnier, Arseny Kapoulkine, Inae Kim|
|Company Name(s):||Samsung Electronics, Roblox, Samsung Electronics|
|Track / Format:||Programming|
|Overview:||Vulkan, the cross-platform open standard for explicit 3D graphics and compute is now widely shipping, including on millions of mobile devices. This session will provide first-hand experience on the benefits and challenges on getting popular games using Vulkan on Android: what user coverage can you get? what performance gains should you expect? Hear Roblox's tips on common pitfalls you might encounter, including how to work around driver bugs and design decisions made whilst porting to Vulkan. Then find out about Samsung's best practices on using pipeline barriers from their work porting multiple titles, including Lineage2 Revolution, ArcheAge and Final Fantasy XV.|