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|Session Name:||Real-Time VFX: A Visual Language Spectrum|
|Track / Format:||Production & Team Management|
|Overview:||Visual effects in games is more than just fire and explosions or a tool to communicate gameplay mechanics to players. It's a visual language spectrum that tells the story of your game's setting and your player's experience. This session will highlight visual effects examples from old favorites and new classics and how they fit into that spectrum, as well as how you can establish a visual language in your game!|