You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Reinventing the Sound for 'Call of Duty: WWII'
Speaker(s): David Swenson
Company Name(s): Sledgehammer Games
Track / Format: Audio

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: How do you go about reinventing the audio experience for a well-established game like 'Call of Duty'? How do you make the audio sound fresh, next-gen and state of the art in the 14th installment of a franchise? The answers to these questions may surprise you. Learn how Sledgehammer Games employed some unorthodox methods to create an all new sound for 'Call of Duty'.

GDC 2018

David Swenson

Sledgehammer Games

free content