Session Name: | Reinventing the Sound for 'Call of Duty: WWII' |
Speaker(s): | David Swenson |
Company Name(s): | Sledgehammer Games |
Track / Format: | Audio |
Overview: | How do you go about reinventing the audio experience for a well-established game like 'Call of Duty'? How do you make the audio sound fresh, next-gen and state of the art in the 14th installment of a franchise? The answers to these questions may surprise you. Learn how Sledgehammer Games employed some unorthodox methods to create an all new sound for 'Call of Duty'. |