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Session Name 'Friday the 13th': Design and Balance for Asymmetrical Horror
Speaker(s) David Langeliers
Company Name(s) IllFonic
Track / Format Design
Overview This talk will focus on the design challenges and decisions that were faced during the development of 'Friday the 13th: The Game', specifically addressing game balance. The lecture will discuss how the team behind 'Friday the 13th' worked to make a Jason player feel extremely overpowered, a large team of counselors feel very under-powered, while still having the experience feel fair for both teams, and scary for the counselors while staying true to the source IP.

GDC 2018

David Langeliers

IllFonic

free content

Design

Design


UBM Tech