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|Session Name:||Tools Tutorial Day: UX Microtalks, Part 1|
|Track / Format:|
|Overview:||What is "UX"? Why are so many people talking about it? How does it relate to tools development? This series of microtalks will help answer all those questions, and more! In Part 1, David Lightbown (Ubisoft) will show you how spending less time at your desk can make you a better tools developer. Next, Nikoline Hogh (Unity) will show you the various ways in which tools design can limit creativity, as well as how you can enable your users to be more productive. Finally, you will hear from Robin-Yann Storm (Guerilla Games) about why even the smallest details in your tools are critical, even something as simple as the humble transform gizmo.|