You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

The Animation Pipeline of 'Mario + Rabbids Kingdom Battle'


Developing a game featuring both Mario and the Rabbids forced Ubisoft's team to face many challenges, such as merging to important IPs in a believable way, running on an engine born for 'The Division' and targeting the 'Nintendo Switch', a console that was completely unknown back when production started. The talk covers how Ubisoft improved their animation pipeline to overcome those challenges, presenting the tools they developed in order to unleash the creativity of their animators, providing them freedom to explore, experiment and prototype new ideas.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2018
  • Marco Renso
  • Ubisoft Milan
  • Tommaso Sanguigni
  • Ubisoft Milan
  • free content
  • Visual Arts
  • Visual Arts