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|Session Name:||GDC Microtalks 2018: Playing with Fire|
|Speaker(s):||Richard Lemarchand, Jenn Sandercock, Tanya DePass, Chandana "Eka" Ekanayake, Michelle Clough, Bob Bates, Jane Ng, Liz England, Jarryd Huntley, Liz Ryerson|
|Company Name(s):||University of Southern California, Inquisiment, I Need Diverse Games, Outerloop Games, Independent, Independent, Campo Santo, Ubisoft Toronto, Polytundra, LLC, Independent|
|Track / Format:||Design|
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|Overview:||The GDC microtalks are back to celebrate ten years of game design exploration, inspiration and valuable, tangential thinking! The microtalks concept is simple: each speaker gets 20 slides, every one of which is displayed for exactly 16 seconds before automatically advancing, giving each speaker a total of five minutes and 20 seconds to tell the audience about the best game design-related revelations they've had this year. Not sure how they can pack ten talks into a single hour? Come along and see how it's done as nine great thinkers about games and play, alongside microtalks curator and MC Richard Lemarchand, give you a lightning-fast snapshot of the state of the art of game design.|