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The Number One Educational Resource for the Game Industry

Session Name:

Haptics for XR

Overview:

In this lecture the audience will learn about different types of haptics and how to implement them into XR projects, using real examples from Sense Glove's training and process analysis. The speaker will take an in depth look at using haptic technology for training purposes and provide a demo to illustrate the importance of incorporating touch into XR experiences. The audience will leave the session inspired by what haptic technology could mean for the future of XR.

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  • XRDC 2018
  • Gijs den Butter
  • Sense Glove
  • free content
  • Enterprise Training & Education
  • Virtual / Augmented Reality