|Design Beyond the Screen: Mixed Reality at Osmo
|Track / Format:
|Games & Entertainment
Did you know free users get access to 30% of content from the last 2 years?
|This presentation is about the creative process at Osmo, a mixed-reality educational video game platform for kids.In this talk Staff Designer, Tony Aube, will present some of Osmo's early game prototypes and explain why they failed. He will cover key early design decisions that made Osmo successful in retrospect. Finally, Tony will show some of Osmo's biggest blunders and how not to make them. Attendees can apply the lessons from this talk to any type of AR and VR project.