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|Session Name:||Game Preservation Best Practices: A Real Life EA Case Study|
|Company Name(s):||Electronic Arts|
|Track / Format:||Advocacy|
|Overview:||Game development is a fast-paced field with titles coming out by the hundreds each year. Not only that, each year older titles are being re-released with higher graphical fidelity and improved mechanics. Are you prepared for the future? To analyze the preservation of IPs, Electronic Arts' Garrett Fredley will expose the struggles and challenges of his work preserving releases for multiple AAA sports franchises and detailing processes that can apply to nearly every game team.Issues addressed in this session include the construction of guidelines for how preserved work that correlates to several teams (engineering, content, marketing, web and mobile companion apps, etc) should be handled, and convincing teams to follow protocols that best support future re-mastering (convincing them to keep documentation, utilizing version control solutions, etc).This becomes increasingly complex for large-scale organizations like Electronic Arts; even more so, given their sports titles being some of the largest and most complex franchises in their portfolio. Tech issues include the challenges around leveraging tools and technology to take existing, production work and translating that into an "archived" state at such a rate that it can support yearly release cycles such as their sports franchises. This talk will provide practical tips for organizations of all sizes on preservation.|