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Session Name: The Making of the Xbox Adaptive Controller
Speaker(s): Bryce Johnson, Erin Muston-Firsch
Company Name(s): Microsoft Devices, Craig Hospital
Track / Format: Advocacy
Overview: The Xbox Adaptive Controller required a new development approach that was drastically different from how the Microsoft Devices team typically runs a program. To intentionally bring more people with limited mobility into gaming, the team needed to challenge their biases and assumptions, rethink how they designed and engineered controllers, and move the goalposts on how they measure a program's success. This session will share their experiences and give you tips on how you can design better control schemes or input for people with limited mobility in your hardware or games.

GDC 2019

Bryce Johnson

Microsoft Devices

Erin Muston-Firsch

Craig Hospital

free content