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|Session Name:||Building an Inclusive Game Studio Culture|
|Speaker(s):||Alexandra M. Lucas, Sonia Michaels, Chris Wright, Cat Wendt, JC Lau|
|Company Name(s):||Independent, DigiPen Institute of Technology, Bungie, iThrive Games Foundation, Harebrained Schemes|
|Track / Format:||Advocacy|
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|Overview:||Sometimes having a diverse workplace isn't enough. Game developers today must strive to make their studios more inclusive, and doing so involves providing a safe place to work and making everyone feel welcome. The members of this panel are all actively working towards more inclusive cultures and games at their respective studios, from advocating for more sensitive language and design approaches to forming internal inclusivity review boards to evaluate game content before release. During this panel, these diverse speakers will share their unique personal and professional perspectives and provide actionable ways that game developers can change their studio cultures to be more welcoming and supportive of underrepresented employees.|