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The Number One Educational Resource for the Game Industry

Session Name: Tackling Audience Experiences in Games
Speaker(s): Johanna Pirker, Rainer Angermann
Company Name(s): Graz University of Technology, Rarebyte
Track / Format: UX Summit

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Overview: The audience of your game is not only the players of your game, but can also be viewers watching someone playing your game. In this session, the speaker will talk about designing games with a focus on both the player's and the audience's experience. The presentation will demonstrate how to design user interfaces and game mechanics that are best suited for a live gaming experience or for streamed games.

GDC 2019

Johanna Pirker

Graz University of Technology

Rainer Angermann

Rarebyte

free content

UX Summit

Design