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Session Name:

Tackling Audience Experiences in Games


The audience of your game is not only the players of your game, but can also be viewers watching someone playing your game. In this session, the speaker will talk about designing games with a focus on both the player's and the audience's experience. The presentation will demonstrate how to design user interfaces and game mechanics that are best suited for a live gaming experience or for streamed games.

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  • GDC 2019
  • Johanna Pirker
  • Graz University of Technology
  • Rainer Angermann
  • Rarebyte
  • free content
  • UX Summit
  • Design