You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: A QA Perspective on Live Game Production
Speaker(s): Michael Vork Larsen
Company Name(s): RETO MOTO
Track / Format: Production & Team Management

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: In a live game with millions of players across the globe and frequent releases, how can you maintain stability and keep it from deteriorating into a bug-filled pile of mess?This presentation offers a unique QA perspective on the pitfalls and lessons learned from a growing and evolving production on a game as a service. Working on 'Heroes & Generals', a game that merges first-person shooter action with a strategic layer where player decisions can turn the tide in an ongoing war, the RETO MOTO team has evolved their development and test processes over the years into an effective agile model.Learn how RETO MOTO organizes production into four phases (design, feature, release, hotfix), involve the QA team early on and apply strict multiple test pass procedures on dedicated feature streams to improve quality and lower the risk of failure.

GDC 2019

Michael Vork Larsen


free content

Production & Team Management