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Session Name:

Math for Game Developers: Procedural Mesh Animation with Non-Linear Transforms


Traditional animation involves moving models based on a set of linear matrices. This session will demonstrate extremely efficient and useful ways of animating the curvature of space around the models instead, with applications in vegetation, soft body effects, model assembly and res-in effects, and more.

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  • GDC 2019
  • Michael Austin
  • Hidden Path Entertainment
  • free content
  • Programming
  • Programming