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The Number One Educational Resource for the Game Industry

Session Name: Building Abusive Chat Detection Systems with Deep Learning
Speaker(s): Ryan Brackney
Company Name(s): Blizzard Entertainment
Track / Format: Programming

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Overview: The goal of this session is to provide a technical framework for building an abusive chat detection system with deep learning. Any system for moderating the communication of an in-game, global community of players will face a number of challenges including how to handle the unique and ever-changing lingo of players, accommodate multiple languages and cultural values simultaneously, and being robust against players trying to circumvent the detection methods. This talk will describe in detail the deep learning architecture and systems level solutions Blizzard chose to tackle these problems.

GDC 2019

Ryan Brackney

Blizzard Entertainment

free content

Programming

Programming