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|Session Name:||Intel Open Image Denoise in Unity: Open Source Denoising for Lightmaps (Presented by Unity and Intel)|
|Speaker(s):||Carson Brownlee, Jesper Mortensen|
|Company Name(s):||Intel, Unity Technologies|
|Track / Format:||Programming|
|Overview:||This session showcases the integration between the Unity* game engine and the recently released Intel Open Image Denoise library for CPU-based lightmap denoising. Learn how the library significantly improves fidelity over bilateral blur by using an AI-based denoiser that greatly improves time-to-convergence for lightmap rendering. Other possible use cases of Intel Open Image Denoise for general purpose image denoising are also discussed.|