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Session Name:

Level Design Workshop: "Nothing is Original: Leveraging Existing Assets" & "Lessons from the Puzzle-a-Day Design Challenge"


These two 10 minute sessions will rapid fire some lessons learned from applying video game level design techniques in unusual or unexpected ways.

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  • GDC 2019
  • Simon-Albert Boudreault
  • The Flop Collective
  • Cesar Dominguez Garza
  • Wesay
  • free content
  • Design
  • Design