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|Session Name:||How to Run a Studio Without a Surprise Hit|
|Speaker(s):||Christopher Langmuir, Theresa Duringer, Tanya X. Short|
|Company Name(s):||Anemone Hug Interactive, Inc., Temple Gates Games, Kitfox Games|
|Track / Format:||Independent Games Summit|
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|Overview:||These 10-min microtalks will give realistic examples of how to run a small game studio without a surprise runaway hit. These game studios have been in business for about 5 years, and employ each between 4-10 people. The microtalks are: "How to get client work and how to balance it against original IP development" by Christopher Langmuir of Anemone Hug Interactive. "How to support game development through hardware and IP partnerships" by Theresa Duringer of Temple Gates Games. And finally, "How to grow a studio's fanbase to have increasingly successful titles and bootstrap that development with Kickstarters" by Kim Jongwoo of Kitfox Games.|