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Session Name: Magic Markers
Speaker(s): Max McCoy
Company Name(s): Disney Games and Interactive Experiences
Track / Format: Design
Overview: Markers can add a new layer of detail to your game. This talk will go over how to add markers to a .wav file and how to read those markers in the Unity engine. Why add markers to your music files? Markers can be read in game engines and that data can be used. During this talk, Technical Sound Designer Max McCoy will go over potential uses such as modulating sound effects to represent the key of the music, music transitions, and how markers can inform game design such as triggering particles or animations.

GDC 2019

Max McCoy

Disney Games and Interactive Experiences

free content

Design

Design

Audio

Audio