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Session Name: Esports Day: WiFi Warriors: How Developers and Organizers Can Improve Online Tournaments
Speaker(s): Ryan Stevenson
Company Name(s): Super Bit Machine
Track / Format: Design
Overview: Tournaments have been a big part of online-enabled games. From 'Halo' to 'Smash 4', to now today when it's said that online games have modes specifically for tournaments. This session will dissect various ways developers and communities have created methods for online tournaments, and use them to create an effective online tournament for your next competitive game. It'll look into various aspects such as streaming, spectators, third-party tools in order to create the best tournament experience for games in 1v1, 5v5 and battle royale genres.

GDC 2019

Ryan Stevenson

Super Bit Machine

free content

Design

Design