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|Session Name:||Impact of Social Systems and Game Design on Player Interactions (Presented by Fair Play Alliance)|
|Speaker(s):||Naomi McArthur, Kenny Shores|
|Company Name(s):||Riot Games, Riot Games|
|Track / Format:||Design|
|Overview:||Although important, punitive systems are only a small piece of how we can foster healthy player interactions. This segment examines ways to address or redress behaviour patterns and enhance player cohesion through systems and game design, and includes learnings from several companies. Wherever possible we will pull concrete examples from live games to illustrate key points. Topics include best practices for player-to-player interplay and communication (verbal and non verbal) as well as systems that foster stronger social cohesion in game and in the larger playerbase. We will also discuss known and potentially hidden factors for designers to consider when designing new games or assessing live games.|