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Session Name: 'Into the Breach' Design Postmortem
Speaker(s): Matthew Davis
Company Name(s): Subset Games
Track / Format: Design
Overview: 'Into the Breach' took Subset Games four long years to develop after finishing FTL. This talk will detail that process from the early design drafts to the final balancing decisions. Diving into years of cut content and iteration, this talk will show how Subset Games approaches difficult design challenges. How do you decide which feature to cut? How do you successfully "steal" design elements from other games while remaining original? How do you decide on the correct difficulty? How much RNG should you use?

GDC 2019

Matthew Davis

Subset Games

free content

Design

Design


UBM Tech