You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: Level Design Workshop: Rewarding Exploration with Collectibles and Gatherables
Speaker(s): Leah Miller
Company Name(s): Independent
Track / Format: Design
Overview: This talk will delve into the various principles governing the placement of interactable and collectible objects in environments. With strategic placement, gatherables and collectibles can serve as both an incitement to leave the beaten path and a reward for doing so.

GDC 2019

Leah Miller

Independent

free content

Design

Design