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Session Name:

Animation Bootcamp: Script to Screen: The Development Diary of 'Marvel's Spider-Man'


The telling of an entirely new story for a character that has lived within the public consciousness for more than 50 years is a daunting task. Not only have many done so before, but the mixed results truly heighten the pressure. At the outset of 'Spider-Man' it was estimated that the Insomniac team would develop roughly 2 hours of cinematic content before ship, and the animation team would be key to visualizing this story. Are you interested in hearing more about the journey to tell Parker's tale? In this talk, Lead Animator Brian Wyser will provide a thorough walk-through of the Insomniac Game's cinematic process for 'Marvel's Spider-Man'. He will explore more about what it's like to be an animator, and how he operated at the intersection between the page and screen. Making things move was the team's primary concern, yet cinematography, editing, and overall visual storytelling were equally as important on 'Spider-Man'.

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  • GDC 2019
  • Brian Wyser
  • Insomniac Games
  • free content
  • Visual Arts
  • Visual Arts