You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Matchmaking for Engagement: Lessons from 'Halo 5'
Speaker(s): Josh Menke
Company Name(s): 343 Industries
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: What should matchmaking worry most about? Latency? Skill? Streaks? Wait time? There are several commonly held best practices on how to matchmake for engagement across the industry, some of which contradict each other, but little to no data-driven evidence to support them. The following will show how to effectively test matchmaking approaches and show real examples and data from a popular first-person shooter. The results show that not all practices are actually important, while others are critical.

GDC 2020

Josh Menke

343 Industries

free content

Design

Design