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Session Name:

Forgiveness Mechanics: Reading Minds for Responsive Gameplay


What is a responsive game? It seems intuitive to think that a responsive game is one that does exactly what the player says, when the player says to do it. But if that's all your game does, your players will accuse your game of having clunky controls. What's that about?In this talk, Seth Coster of Butterscotch Shenanigans lifts the veil around Forgiveness Mechanics; game systems that allow the player to be "off" in their inputs, but still get the results they want. Seth will discuss the variety of forgiveness mechanics used in Levelhead and other Butterscotch Shenanigans games, and how you can incorporate these forgiveness mechanics into your own games so your players win more, have a better time, and keep coming back.

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  • GDC 2020
  • Seth Coster
  • Butterscotch Shenanigans, Inc
  • free content
  • Design
  • Design