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Session Name:

Online Game Technology Summit: Start-And-Discard: A Unified Workflow for Development and Live


Ubisoft Massive is unifying the production and live aspects of games development by focusing on a single unified workflow called Start-and-Discard. This enables the product and the workflow to be iterated upon in tandem during production and after release.nnThe Start-and-Discard workflow increases the quality-of-product by ensuring that every playtest is 100% relevant for the live game. Furthermore it increases quality-of-life by ensuring that the live workflow of deploying, debugging, and monitoring is practised and iterated upon at every single playtest. nnThis talk covers the Start-and-Discard workflow in detail, as well as the logical implications of it for production, qc, and live.

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  • GDC 2020
  • Bjorn Tornqvist
  • Massive Entertainment - a Ubisoft Studio
  • free content
  • Online Game Technology Summit
  • Programming