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Session Name:

Multiple Middles & Mutazione


Hannah Nicklin, Writer and Narrative Designer on the multiple award-winning and most nominated at the IGF awards game Mutazione talks about the narrative design choices and motivations for her 'multiple middles' as opposed to 'multiple endings' approach to player agency in the game. How should genre and form affect the means by which you design the player's experience of the story? Find out more in this short talk exploring what it means to design a mutant soap opera. @hannahnicklin

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  • GDC 2020
  • Hannah Nicklin
  • Die Gute Fabrik
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  • Game Narrative Summit
  • Game Narrative