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|Session Name:||Online Game Technology Summit: Real-Time Data Processing for Multiplayer Online Games|
|Speaker(s):||Xia Lei, Zechen Xu|
|Company Name(s):||Netease, NetEase|
|Track / Format:||Online Game Technology Summit|
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|Overview:||The data generated by MMO games is huge, and real-time data processing can maximize the value of data. Netease's Thunder Fire UX team has extensive experience in processing real-time large data in MMO games.Our talk will introduce the whole system structure of real-time data processing including data recording and collection, data transmission, and data storage.We will also introduce various open source tools of big data which are related to real-time computing, such as Logstash, Kafka, Flink, etc. Tools and processes constitute our real-time computing system.Meanwhile, we will demonstrate the real-time calculation of game data in the practical application of Netease games, which includes real-time monitoring of in-game currency flow, real-time detection of cheating players, real-time processing of chat data.Through this talk, the audience can understand the whole process of real-time processing of game data, be familiar with the big data technology we used, and apply real-time data processing of game data in their own games to improve the value of game data.|