Session Name: | 'Genshin Impact': Building a Scalable AI System |
Speaker(s): | Shuo Xu |
Company Name(s): | miHoYo |
Track / Format: | Programming |
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Overview: | This session reviews some of AI programming challenges in developing open-world game 'Genshin Impact' and describes several handful methods to improve AI system scalability. It details an AI framework and production pipeline that allow designers to craft huge amount of AI archetypes quickly and flexibly. Next, Genshin's pathfinding service is introduced, an approach to reduce NavMesh disk and memory space overhead, caused by continuously-growing world map. Finally, this session discusses AI performance optimization and shows how AI system can be modularized and broke down into multi-threaded tasks on CPU. |