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|Session Name:||AI Summit: Steering, Formations, and a Trail of Blood: AI in 'Wolcen'|
|Speaker(s):||Daniel Dolui, James Hancox|
|Company Name(s):||Wolcen Studio, Kythera AI|
|Track / Format:||AI Summit|
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|Overview:||In this rapid-fire post-mortem of the AI for "Wolcen: Lords of Mayhem" and its most recent chronicle "Bloodtrail" we discuss what went right, what went wrong, and what lessons were learned. We discuss Bloodtrail generation, a novel approach to pathfinding that selects a route based on aesthetics and player experience, rather than length. We present Contextual Steering, a new approach to collision and obstacle avoidance without the pitfalls of ORCA or more traditional, boids-style steering forces. Finally, we describe the trials and tribulations we went through as we implemented the flexible formation system that supports the Roman-style rank and file of the Republic formations.|