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|Session Name:||Making Witches Talk in 'DON'T WAKE THE NIGHT'|
|Speaker(s):||Santo Aveiro Ojeda|
|Company Name(s):||Brujeria @ Werk|
|Track / Format:||Design|
|Overview:||In this session attendees will discover new ways of executing game mechanics to carry evocative storytelling, using DON'T WAKE THE NIGHT (2019) as a primary example. The presentation will offer alternatives to verbal and in-game text storytelling, such as visual cues, passive narrative methods, and other forms of expressing story through game design.|