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|Session Name:||Animation Summit: Environmental and Motion Matched Interactions; 'Madden', 'FIFA' and Beyond!|
|Company Name(s):||Electronic Arts|
|Track / Format:||Animation Summit|
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|Overview:||This session, a follow-up to 2017's "EA Presents: N-teract", covers various new use-cases & applications in EA games that benefit from a generalized multi-character interaction system. Using examples and results from Madden and FIFA, where this technology has been applied, the session focuses on enhancements and solutions built to meet growing demands. The concept of passive interaction participation is covered, allowing characters and locators to interchangeably serve as reference points for interactions; enabling context-based single character animations, interactions with the environment, and even interactions with future intercept positions of moving objects. The session also delves into two approaches to integrating motion matching with multi-character interaction, without loss of player control; using single character motion matching to improve believability of transitions into multi-character animations as well as synchronized multi-character motion matching.|