You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Animation Summit: Environmental and Motion Matched Interactions; 'Madden', 'FIFA' and Beyond!
Speaker(s): Henry Allen
Company Name(s): Electronic Arts
Track / Format: Animation Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: This session, a follow-up to 2017's "EA Presents: N-teract", covers various new use-cases & applications in EA games that benefit from a generalized multi-character interaction system. Using examples and results from Madden and FIFA, where this technology has been applied, the session focuses on enhancements and solutions built to meet growing demands. The concept of passive interaction participation is covered, allowing characters and locators to interchangeably serve as reference points for interactions; enabling context-based single character animations, interactions with the environment, and even interactions with future intercept positions of moving objects. The session also delves into two approaches to integrating motion matching with multi-character interaction, without loss of player control; using single character motion matching to improve believability of transitions into multi-character animations as well as synchronized multi-character motion matching.

Game Developers Conference 2021

Henry Allen

Electronic Arts

free content

Animation Summit

Programming