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Session Name:

Animation Summit: Rebuilding the 'Borderlands' Animation Pipeline in Unreal 4


Shipping a game while switching engines is like riding a bicycle while you build it. Learn how the Borderlands 3 Animation and Rigging teams leveraged this opportunity to improve their systems and their morale. Presenters from both teams describe advanced layering techniques, new rigging techniques for procedural animation, new animation tools to support near infinite weapon variation, methods to give animators more controls than ever, and how more life was brought to characters throughout the border-worlds. They discuss team growth and the exploration that is paving the way for Gearbox Software's animation technology moving forward. This presentation further outlines the challenges faced in switching to Unreal 4 and working alongside a new sister studio.

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  • Game Developers Conference 2021
  • Maebe Sewell
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  • Ian Davis
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  • Animation Summit
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