You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Ahistorical Accuracy: Bringing New Myths and Representation to 'Civilization'


For thirty years, the Civilization series has mixed historical accuracy with ahistorical fantasy. Players have delighted equally in recreating the Roman Empire and in sending Aztecs to the moon. A huge strength of procedural games is offering players intriguing narrative puzzle pieces, and letting them put those pieces together in their own unique way. It takes restraint on the designer's part to stop short of telling the player's story on their behalf.nnBut what happens when designers add actual fantastical elements to the game, like mythical heroes and secret societies with almost magical powers? More broadly, how can they include characters and myths from cultures that are historically underrepresented? What repercussions does this have for cultural representation, fan expectation, and the fictional grounding of the game?nnCome learn how the Civilization design team tackled these challenges amidst a transition to live ops.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2022
  • Anton Strenger
  • Firaxis Games
  • free content
  • Design
  • Design