Session Name: | The Art of 'Sable': Imperfection, Limitation and Worldbuilding through Visual Design |
Speaker(s): | Gregorios Kythreotis |
Company Name(s): | Shedworks |
Track / Format: | Visual Arts |
Did you know free users get access to 30% of content from the last 2 years?
Overview: | An overview of the visual art goals, challenges and solutions in making Sable, and how limitations of a small team informed our approach to art and design production. nnHow we adapted to our limitations in terms of team size to create a specific art style and how worldbuilding and visual decisions developed from this, alongside the techniques we used to make a 3D open world that looked as 2D and handmade as possible whilst retaining gameplay integrity and readability. |