|The Art of 'Sable': Imperfection, Limitation and Worldbuilding through Visual Design
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|An overview of the visual art goals, challenges and solutions in making Sable, and how limitations of a small team informed our approach to art and design production. nnHow we adapted to our limitations in terms of team size to create a specific art style and how worldbuilding and visual decisions developed from this, alongside the techniques we used to make a 3D open world that looked as 2D and handmade as possible whilst retaining gameplay integrity and readability.