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|Session Name:||'Blaseball': Game Development as Performance|
|Speaker(s):||Gabe McGill, Joel Clark|
|Company Name(s):||The Game Band, The Game Band|
|Track / Format:||Design|
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|Overview:||Blaseball is the wild, wacky, horrific baseball sim that probably took over your twitter at least once last year. It's also a game pushing the bounds of interactive narrative, by combining systemic story telling, emergent narrative, mass fan participation and performative game development to create a TTRPG-like massively multiplayer experience. This talk outlines the key principles and learnings that allow Blaseball to continue to function, explores some of the challenges and failures to be overcome, and provides case studies Blaseball's most successful moments -- the times when the Developers, Fans, and Simulation worked together to create deeply meaningful payoffs.|