You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Advanced Graphics Summit: Designing the Terrain System of 'Flight Simulator': Representing the Earth


In Microsoft Flight Simulator, one can take off from any location on Earth and fly in realistic conditions over any place on the planet, while experimenting real-time weather and air traffic from the real world. Thanks to Bing Maps and Azure, more than 2 petabytes of data are streamed in real-time to the game client, making it possible to represent the Earth in a much more accurate way than ever before. This session goes over the technical details and choices that were made when developing the terrain system of Microsoft Flight Simulator, allowing it to meet a unique combination of flexibility, scalability and real-world fidelity constraints.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2022
  • Lionel Fuentes
  • Asobo Studio
  • free content
  • Advanced Graphics Summit
  • Visual Arts