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|Session Name:||Tools Summit: Immutable Data for Editors for 'EVE Echoes'|
|Company Name(s):||Netease Games|
|Track / Format:||Tools Summit|
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|Overview:||This session presents the technical details of EVE Echoes immutable data based editor framework. During this presentation, you will see how a small team developed a large number of editors. Several solutions are compared alongside, and we discuss why immutable data best suited our tools. You will see how to use immutable data to decouple the UI update, why it can significantly decrease the complexity of editor development, and how it offers a simple, reusable, and feature-rich undo/redo solution. You will also see how the framework can greatly improve the reusability of UI logic when combined with component-based UI.|