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Session Name:

Creating the World of 'Riders Republic': A Declarative Pipeline


Frederic SACLIER will present you a philosophical breakthrough apply to the Procedural pipeline used to create Riders Republic's massive open world.he will explain how the team leveraged on their previous experience in STEEP production to create a totally new workflow that breaks previous known boundaries with procedural pipeline. this new inspirationnal pipeline allows to have a non destructive workflow, post generation tweaking ,multi user edition, and empowers artist to focus only on high added value tasks.

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  • Game Developers Conference 2022
  • Frederic Saclier
  • Ubisoft
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