Session Name: | Creating the World of 'Riders Republic': A Declarative Pipeline |
Speaker(s): | Frederic Saclier |
Company Name(s): | Ubisoft |
Track / Format: | Programming |
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Overview: | Frederic SACLIER will present you a philosophical breakthrough apply to the Procedural pipeline used to create Riders Republic's massive open world.he will explain how the team leveraged on their previous experience in STEEP production to create a totally new workflow that breaks previous known boundaries with procedural pipeline. this new inspirationnal pipeline allows to have a non destructive workflow, post generation tweaking ,multi user edition, and empowers artist to focus only on high added value tasks. |