|Fair Play Summit: Review of Player Dynamic's Systems
|Track / Format:
|Fair Play Summit
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|This talk will be a general overview of the most predominant Player Dynamics systems in games today. It breaks the systems into 3 categories: systems for punishing bad behavior, systems for encouraging positive behavior, and systems for promoting reformation. For each system, we will go over the definition and/or main parts of the systems, the top pros and cons of the system, give examples of the systems where relevant, and give the impact of the systems if known.